Flight points are few and far between, leaving you to run around on your mounts in strange geography. When you first reach max level, you have very limited influence on the new zones. But thematically, it creates an incredible sense of unease and wonder when venturing into foreign lands. Practically speaking, this lets Alliance and Horde players complete daily quests on the opposite continent. Once players have leveled through their home continent, they’ll launch an offensive on their opposition, attempting to gain a foothold. Alliance players will experience the corrupted waters of Stormsong Valley, the pirate-ridden coves of Tiragarde Sound and the witch-filled woods of Drustvar. In response to the Horde’s request for naval aid, the Alliance returns to Kul Tiras, the sea-faring home of Jaina Proudmoore. Players level up as they journey through the lush jungles of Zuldazar, the blood-filled swamps of Nazmir and the vast desert of Vol’Dun. The Horde is sent to Zandalar, homeland of the Zandalari trolls and their impressive navy. But in other cases, the expansion is left feeling a bit safe compared to its predecessor.īattle for Azeroth opens with separate campaigns for Horde and Alliance players. Thankfully for World of Warcraft players, Battle for Azeroth does almost everything right, and even succeeds in places where Legion failed.
Where Legion saw players go to space and fight hordes of demons, Battle for Azeroth brings the conflict back to Warcraft’s core: the Horde versus the Alliance in all-out war. World of Warcraft : Battle for Azeroth has been given the unfortunate task of following up Legion, one of the best received World of Warcraft expansions in the last decade.